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Ronin

I did this project to further improve my hardsurface sculpting/modeling skills inside ZBrush.

Retopo and rigging done in Blender.
Textures made with substance painter.
Presentation in Marmoset Toolbag.

Concept art by the amazing Lee Kimsan
https://www.artstation.com/artwork/L2LEJr

Wireframe, 4K textures for the body and 2k textures for limbs

Wireframe, 4K textures for the body and 2k textures for limbs

Highres sculpt made with ZBrush

Highres sculpt made with ZBrush